The Week of Work!

Hey guys, sorry for not posting last week! Our entire class has been working extremely hard to hit our next milestone! Officially milestone 3 (Alpha) was last Wednesday,  but we’re not being graded until the week of May 5th, so we’re working really hard to get everything up to snuff. Alpha is defined as “feature complete”, meaning that we’ve got every mechanic working in our game. We’re making very good progress towards May 5th, as our most daunting features have been implemented by our team wonder known as Shadi! This guy doesn’t sleep. Seriously.

As for me, my whiteboxing (bare levels that feature gameplay) days are pretty much over, and I’ve begun to pretty things up! We have this week off (…”off” :P), so I have tons of time to spend devoted to the glorious unreal editor. Hasn’t been crashing lately. A sign? I think so.

One last thing! In case you haven’t had a chance, we’ve updated our team blog with a ton of stuff! Check it out for screenshots and design insight!


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