Work time!

Hey guys, sorry for the slow updates this week! The thing is, I’m actually working on this project right now that likes to eat time, and we need all the time for ourselves! I’ve been creating our level whiteboxes (bare levels showcasing gameplay above all else), and handing them off to Chammi who then implements the Kismet (UT3 visual scripting) stuff that makes it playable. Our first milestone is slated in for March 21st, which does give us enough time to accomplish what we want (fully “playable” game with placeholder content). Hopefully screenshots soon?


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